Cath

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      7 comments  ·  Bug Reports  ·  Admin →
      Cath commented  · 

      It says that there are too many vertexes and the file may not compile properly. I'm going to try this again tomorrow after I've had some sleep and coffee to get my brain working. I might be missing something otherwise.

      Cath commented  · 

      It worked for a simple box. I'm going to give it a try with one of my concept pieces.

      Cath commented  · 

      Hold on a minute. I need to try something with C++. I've been running it in blueprint without realising it.

      Cath commented  · 

      I get as far as trying to open unreal after creating the plugins folder with the importer and Unreal says that there is a problem and that I MUST disable the plugin or else I can't open the file.

      It says the following:
      "Missing or incompatible modules in PlayUp plugin - would you like to disable it? You will no longer be able to open any assets created using it. Yes No"

      When I click "No" I get the following message:
      "Plugin 'OnlineSubsystem' failed to load because module 'OnlineSubsystem' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project. OK"

      Now I am really confused.

      Cath shared this idea  · 
    • 3 votes
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        8 comments  ·  Bug Reports  ·  Admin →
        Cath commented  · 

        Thanks for that, it exports all the groups now nas fbx. However, the xml file in Unreal has stopped working. Should I start a new bug report for this new issue?

        Cath commented  · 

        Just tried out an idea. This is what happens when I run the batch file manually (see below):

        C:\Users\Catherine\AppData\Roaming\SketchUp\SketchUp 2017\SketchUp\Plugins\PlayUp\converter>meshconverter playupgrp0.dae playupgrp0.fbx -binary
        Autodesk FBX SDK version 2015.1 Release (228957)
        playupgrp0.dae:354451: parser error : xmlParseEntityRef: no name
        <node id="mesh1%END TABLE SHORT CUT PAPER CLIP BY JOHN A WEICK RA & AP LE
        ^
        playupgrp0.dae:354466: parser error : xmlParseEntityRef: no name
        <node id="mesh1%END TABLE SHORT CUT PAPER CLIP BY JOHN A WEICK RA & AP LE
        ^
        playupgrp0.dae:354481: parser error : xmlParseEntityRef: no name
        <node id="mesh1%END TABLE SHORT CUT PAPER CLIP BY JOHN A WEICK RA & AP LE
        ^
        playupgrp0.dae:354496: parser error : xmlParseEntityRef: no name
        <node id="mesh1%END TABLE SHORT CUT PAPER CLIP BY JOHN A WEICK RA & AP LE
        ^
        playupgrp0.dae:354723: parser error : xmlParseEntityRef: no name
        <node id="mesh17%COFFEE TABLE RIGHT ANGLE UNEQUAL LEGS BY JOHN A WEICK RA &
        ^
        playupgrp0.dae:354738: parser error : xmlParseEntityRef: no name
        <node id="mesh17%COFFEE TABLE RIGHT ANGLE UNEQUAL LEGS BY JOHN A WEICK RA &
        ^
        playupgrp0.dae:354753: parser error : xmlParseEntityRef: no name
        <node id="mesh17%COFFEE TABLE RIGHT ANGLE UNEQUAL LEGS BY JOHN A WEICK RA &
        ^
        Call to FbxImporter::Initialize() failed.
        Error returned: Unable to parse xml/dae file

        Call to LoadScene() failed.

        C:\Users\Catherine\AppData\Roaming\SketchUp\SketchUp 2017\SketchUp\Plugins\PlayUp\converter>

        Cath commented  · 

        I tried all off that. No errors that I could see in SketchUp, but it didn't put out the fbx file, even though it said that it had. I ran the fbxconvert.bat file and that appeared to do nothing, even after waiting ten minutes to allow for a slow machine.

        Sorry for not replying properly, I can't seem to find the "reply" button.

        Cath shared this idea  · 

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