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My bug is ...

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  1. 9 votes
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    • PlayUp tool doesn't export a .cgf files

      PlayUp tool doesn't export a .cgf files when the models have less than one hundred polys (the primitives exporting corectly anyway)

      3 votes
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      • The Preferences Window Will Not Close

        I added the plug-in successfully and started SketchUp 8. The plug-in shows up. All is good. I went to the plug-ins menu and selected PlayUp -> Preferences... I selected CryEngine3 as my Current Engine, then updated the RC path and Model Export Path. I clicked Save and Exit. I got a popup that stated my changes would be saved. I clicked OK, then got the next message pop-up that said the changes were saved. Then the preferences window re-appeared. I clicked, Exit W/O Saving -> Nothing happened. I clicked the "X" in the top right corner -> Nothing happened. I…

        11 votes
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        • Colisions dont work when rotated.

          Maybe i found why some objects cant colide in sandbox: Cleared the mesh, rotate 90º, ready to export, no colisions. When i dont rotate, it can colide.
          The mesh i used is Ferruginous bridge by "Admiral Kamikase". (I deleted all components, and used only floor and walls of the bridge.)
          Maybe it help you guys making this splendorous program.
          Sorry for my poor english, i have learned by myself and im not good.

          1 vote
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          • No textures assigned to materials in Unity3D

            When I imported a map from the 3D Warehouse and successfully imported it into Unity3D. Now here is the problem, when the model is created there is no textures on the model! I looked and it did not assign the textures to the materials.

            3 votes
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            • playup export - nothing happens

              i've downloaded sketchup, installed the playup plugin and set up the rc and export path, then i tried to export an example model and it worked perfectly.

              then made my own model and tried to export it with playup but nothing happened. i also tried it with the same example model like the first time and some other downloaded models but there's just that box that says "do you wish to overwrite any pre-existing material files?" and it makes no difference if i click yes or no after that just nothing happens and there are no new files in my…

              3 votes
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                1 comment  ·  Admin →
              • RC.exe error report of why model isnt exporting... any help please

                E: 1> 0:00 E:/CryENGINE_PC_v3_4_5_6666_freesdk/Game/objects/buildings/houses\Group5.dae
                E: 1> 0:00 Failed to compile geometry in node 'Merged' in file E:/CryENGINE_PC_v3_4_5_6666_freesdk/Game/objects/buildings/houses\Group5.dae - Mesh compilation failed - face 6843 has bad subset index 32 (allowed range is [0;31]). Contact an RC programmer.
                E: 1> 0:00 Failed to convert file E:/CryENGINE_PC_v3_4_5_6666_freesdk/Game/objects/buildings/houses\Group5.dae

                1 vote
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                • 7 votes
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                  • playup not showing up in the system preferences(or, playup is not a viable plugin)

                    after installation, playup does not appear in the toolbar or preferences, this indicates to me that play up is either corrupted or it is not a REAL plugin.

                    1 vote
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                      1 comment  ·  Admin →
                    • Collada (*.dae) instead of Geometry File (*.cgf) will be exported

                      Even with the newest PlayUp version (0.9.9.1) I only get Collada files so I can't open them in Cryengine. Also to SketchUp it does not work so I have to export them as *.fbx file. Result: PlayUp doesn't make any sense.

                      4 votes
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                      • ignored transform when exporting

                        I load a collada model into sketchup and then apply a "Center Group Bottom" script to center my model on its bottom. Then I use the PlayUp exporter for Unity3D but the transformation is lost when I reimport the model into skecthup. I have also tried with "Center on Origin" script but the same thing happens.

                        Thank you for any help.

                        1 vote
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                        • LODs are messed up

                          When exported to CryEngine the highest detail lod changes position when i get close but the other lods are at the correct position...Help?

                          1 vote
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                            1 comment  ·  Admin →
                          • Textures aren't exported

                            Textures aren't exported when I choose to export with a single material (playupmaster.mtl). They are exported fine when i choose that each brush has its own material.

                            1 vote
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                            • Playup doesn't export to Cryengine 3 right

                              Well basically when I try to convert Sketchup files I plan on using for an animation in Cryengine 3, I keep getting .dae and .mtl files and not .cfg files. I also know I have everything set up right in Playup tools/Sketchup.

                              5 votes
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                              • Collision doesn't seem to work anymore in CryEngine 3.

                                I've followed the guidlines. I've made sure to enable collision for my objects in playup/sketchup. Nothing, I go right through stuff. I've seen other people posting this on the crydev forums too.

                                1 vote
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                                • i found the cgf model cannot be visable Launcher.exe

                                  i found the cgf model cannot be visable Launcher.exe

                                  but the editor.exe very correct. why?

                                  1 vote
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                                    1 comment  ·  Admin →
                                  • exporting level, turns all components into materialless balls

                                    layer, doesnt have the right file locations for any of my models or objects

                                    4 votes
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