CryEngine 3.5.7 Exporting Level Makes Components Appear in Random Places
So I've built a model with 197 different components, however when I export as a level, some of the components spawn in reandom locations. For example, in the building I exported the wall is made of four different components, yet those components appear rotated on both the Z and X-axis. This also goes for the windows on that wall, but one half of the windows (french-door type) will stay in the correct position while the other half is rotated and moved randomly, but also the decorative supports of the window that was rotated will stay in the correct position but will have been rotated 90 degrees.
AdminNintari (Owner, PlayUp Tools) commented
Is this still occurring? I've heard of it before but it sounded like a quirk with CryENGINE that goes away when you restart the editor and reimport the scene from scratch.