Playup and Cryengine 3 Issues
Everything seems to run smooth after alot of debugging.. now when i export model via SU8 using Playuptool to CryEngine 3, textures become corrupt when they enter the levels/texture folder or the Objects/TEMP/texture folder.. i tried to open those files in photoshop and they wont open.. if i delete all materials and from sketchup export and then try to open in photoshop.. all seems to work
anyone having issues with the image being corrupt and cryengine 3 stating it cant be found??
THis is the final stage to the puzzle.. 3dmax is just tooo complex for materials..
OzcorpsDesigns . commented
So here the FLOW i di to get models in and still not 100% correct
From sketchup you get if you download a premade model
need to be combined down to one
export each material by right clicking on it and export.. then follow the workFlow to get it into a .TIFF format in photoshop. *** SAVE THESE IN A SEPERATE FOLDER***
sketch up will auto generate textures in a folder and some may work some will not hence keep the good ones away before you replace the generated ones..
*** YOU MUST EXPLODE the first Component as im not sure if the errors for having component inside component is a issue.. also it will allow you to modify and downsize the JUNK added to some of these models..
Best case is this.. models that are imported form 3dwarehouse ARE JUNK for gaming.. textures all diff formats, model misaligned, seems like major work to fix BUT.....
ill state it again making materials in 3d max and navigating that application VS sketchUp for Noobies like myself (3d max fails for me) like becoming a girl and trying to understand what clothes go to what shoes go to what perfum etc OVERWELMING)
BEst thing i have found which im not going to do as im not sure if this business is where i want to be...
If you use sketchup MAKE ALL TEXTURES BEFORE in PhotoShop (tiff format)
CHECK Faces - Front and back also remember this is trying to LOOK REAL so as in gaming a wall isnt 1 pixel WIDE - IE a dooe with a front needs to have 6 total **FRONT** faces (front-back-top-bottom-left-right) this allows you to texture with a front and back .tiff and not a front with a invis back..
WHAT EVER THE GAMER CAN SEE must HAVE a front FACE PERIOD.....
Now if anyone ever comes here and reads these we may be able to get a BETTER import procedure going as the ones ive read have missed VITAL things that stop production...
HOpe this helps someone