Sketchup component scaling
This is really a fantastic tool, and it works great with sketchup. I especially like the level export feature to export very complex objects to Unity. However, in the process components often are not recognized as being the same size and for each size a new object is created (e.g. object99100_100). I don't know whether this really is a bug or a desired result, but would it not be possible to create exactly one object per component definition and apply the scale in Unity? If not, then is there at least a possibility that the scaling gets detected correctly, if the object is not scaled in Sketchup?
Pherim . commented
The problem is, it's not so easy to determine which components are affected, especially if there are a lot of instances of the same component... Fortunately, I have a Unity plugin which allows me to replace them with the correct versions, but I still have to do that for each component separately so I would really appreciate it if this could be solved somehow in Playup Tools.
AdminNintari (Owner, PlayUp Tools) commented
I am not sure why this happens sometimes, but try deleting and dropping the component back into the scene and see if it still does it.