LODs are messed up
When exported to CryEngine the highest detail lod changes position when i get close but the other lods are at the correct position...Help?
AdminNintari (Owner, PlayUp Tools) commented
It's a flaw with the workflow of linking the LODs through nesting. If you put the nested LOD models at an X,Y,Z position that is less than the highest detail mesh X,Y,Z position, it will appear to jump as the vertex coordinates of the original are no longer at a local position of 0,0,0. If you make sure that all of your LODs are at higher positive X,Y,Z values than the original mesh, the jumping shouldn't happen.