Textures aren't exported
Textures aren't exported when I choose to export with a single material (playupmaster.mtl). They are exported fine when i choose that each brush has its own material.
That's not what I'm saying. The textures aren't exported, and I mean the actual .tif files. When I choose that each component has its own material, the exporter correctly moves my .dae, .cfg, .mtl files along with the textures (.tif) in the subfolder "textures".
When I choose that every components share the same material file, I get the .dae, .cfg, playupmaster.mtl, but I don't get the .tif files in the texture subfolder.
AdminNintari (Owner, PlayUp Tools) commented
Ah yes, I am aware of this inconvenience. Unfortunately I can't fix it as the CryEngine Resource Compiler does not currently give me a way to specify the MTL file to use for a DAE file. It always looks for an MTL file with the same name. So if I am using a master MTL file for multiple DAEs, there is no way for me to tell RC.EXE to use that master MTL file.
Getting around this is discussed here: