My bug is ...

Merging two levels

Guys, I'm having some trouble here, and i feel i'm missing something. So sometimes i make my levels separately, and then later on Merge them in Unreal (As in i make one level, then add a second one both made in sketchup exported by playup, and then change between levels in the game.) Problem is, since most materials and meshes are called "PlayUpGrp sthsth" when i migrate my level to another project, I get name conflicts (for example a wall in first project is called "playupgrp023" and in the second project with the same name is .. say a teapot static mesh... and i can't rerun the script to get them in their proper position(because of course i can't rewrite my old fbx in the mandatory /contents/PlayUp/ folder)(when i try to drag the meshes that came migrated from the elvel they all spawn on 0.0.0 overlaping). My question is, Is there a way to change the name of the export so they get merged properly, or any other way to avoid this issue?

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    Anonymous shared this idea  ·   ·  Admin →

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