Textures need to be Applied Manually in Unity
I have tried to import a model with the PlayUp plugin and the textures do not appear when level is imported. I can apply textures manually to the materials. The tutorials show textures already applied.
Am I missing something?
See Bug Report "Texture export issues (bad paths given in .dae or.fbx files)", I guess it's the same issues with texture converter process
Looks like it maybe the texture converter process that isn't going through properly. Not sure how to correct. Does PlayUp only work with 32 bit unity?