My bug is ...

SketchUV Cylindrical Mapping Break in Unity5

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    Jimin CostumJimin Costum shared this idea  ·   ·  Admin →

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      • Pherim .Pherim . commented  · 

        Be aware that this might distort the texture on some faces.

      • Pherim .Pherim . commented  · 

        Here is a solution for this problem: Use the "Triangulate" function from SketchUV on all faces with cylindrical mapping before exporting!
        Also works for quad face mapping with ThruPaint (included in FredoTools) and other mapping techniques.

      • NintariAdminNintari (Owner, PlayUp Tools) commented  · 

        Game engines use UV coordinates to map textures on meshes, whereas SketchUp uses UVQ (a.k.a. UVW) coordinates. When you skew a texture in SketchUp, you are using that 3rd dimension coordinate which the game engine does not inherently import. This is why certain kinds of projections look great in SketchUp but do not look right in game engines. Try doing planar projections instead.

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