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  1. Not exporting as individual meshes Unity

    When I try to export a selection with right click option the component/group is merged in one single mesh.
    I really don't want this to happen, can you help?

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  2. not work... Sketchup 2017

    Hello. The plugin does not work in SketchUp 2017. On your site page it is indicated that it is absolutely free. When you click on the export button, a window appears with the following message "It appears that your free trial period expired. You will need to upgrade to full version of PlayUp Tools in order to use this functionality". Thank you in advance.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  3. not work... Sketchup 2017

    Hello. The plugin does not work in SketchUp 2017. On your site page it is indicated that it is absolutely free. When you click on the export button, a window appears with the following message "It appears that your free trial period expired. You will need to upgrade to full version of PlayUp Tools in order to use this functionality". Thank you in advance.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  4. Update for Sketchup 2019

    Is it possible to have an update for 2019, I am experiencing problem with the plugin. The manager is saying that there is an outdated signature and it does not let me export, it is saying that the trial period is expired.
    Please help!

    1 vote
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  5. Update for Sketchup 2018

    Possible to add for 2018?

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    0 comments  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  6. I can not download or install the extension

    I bought the extension of you for sketchup and I am trying to install the plugin for sketup but the site returns me the following message:
    The page requested "/ en / c56ceb84-51fe-4220-b139-02c2d954b25d" could not be found.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  7. Merging two levels

    Guys, I'm having some trouble here, and i feel i'm missing something. So sometimes i make my levels separately, and then later on Merge them in Unreal (As in i make one level, then add a second one both made in sketchup exported by playup, and then change between levels in the game.) Problem is, since most materials and meshes are called "PlayUpGrp sthsth" when i migrate my level to another project, I get name conflicts (for example a wall in first project is called "playupgrp023" and in the second project with the same name is .. say a teapot static mesh... and i can't rerun the script to get them in their proper position(because of course i can't rewrite my old fbx in the mandatory /contents/PlayUp/ folder)(when i try to drag the meshes that came migrated from the elvel they all spawn on 0.0.0 overlaping). My question is, Is there a way to change the name of the export so they get merged properly, or any other way to avoid this issue?

    Guys, I'm having some trouble here, and i feel i'm missing something. So sometimes i make my levels separately, and then later on Merge them in Unreal (As in i make one level, then add a second one both made in sketchup exported by playup, and then change between levels in the game.) Problem is, since most materials and meshes are called "PlayUpGrp sthsth" when i migrate my level to another project, I get name conflicts (for example a wall in first project is called "playupgrp023" and in the second project with the same name is .. say a teapot…

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  8. Not all DAE are converted to FBX

    I used the Sketchup export plugin and it ran successfully. The dialogue at the end notified me that 2,952 items had been successfully exported. The ruby console and the log files confirmed that everything had been exported successfully. I then imported the FBX files into Unreal and ran the UE4 plugin and it notified me that I was missing an FBX file. After some examination I found I had 2,950 FBX files, and 2,952 DAE files - meaning two of my DAE files had not successfully converted to DAE.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  9. 5000 Dialogue boxes in UE4

    I am working with some massive Sketchup files which export to over 2500 fbx files and 9000 components. I forgot to copy the FBX files into UE4 content browser and now either have to click through thousands and thousands of dialogue boxes or force quit Unreal. Neither of which is very practical for the end user.

    1 vote
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  10. It is doesn't work. i wants to buy the software not export fbx and texture

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  11. It is doesn't work. i wants to buy the software not export fbx and texture

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  12. NOT EXPORT FBX file

    6 votes
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  13. XML not working regardless of what I do.

    I have tried everything to get my XML file to work. I get the following message no matter what I do - combine meshes, don't combine meshes, export my SketchUp file as one, export my SketchUp file as separate pieces - see message below:

    You are missing the asset called "OuterShell.fbx". Please ensure you have imported all of the FBX assets for this level from "D:/Users/cathb/Documents/LA0676/LA0676.InteriorsLayout1/" into the Content Browser directory "Contents/PlayUp/" before placing them in your level. For help, visit PlayUpTools.com.

    I have no idea what is going on and I'm confused. I need to figure this out quickly since I would like to get a proof of concept finished before the end of the week.

    I have tried everything to get my XML file to work. I get the following message no matter what I do - combine meshes, don't combine meshes, export my SketchUp file as one, export my SketchUp file as separate pieces - see message below:

    You are missing the asset called "OuterShell.fbx". Please ensure you have imported all of the FBX assets for this level from "D:/Users/cathb/Documents/LA0676/LA0676.InteriorsLayout1/" into the Content Browser directory "Contents/PlayUp/" before placing them in your level. For help, visit PlayUpTools.com.

    I have no idea what is going on and I'm confused. I need to figure this out quickly…

    1 vote
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    7 comments  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  14. Set up PlayUp for fbx but exporting dae

    Currently trying to export to Unreal Engine and I'm following all the settings that PlayUp recommends and while ti worked yesterday it's now exporting dae files while also stating that it's making an fbx file. What on earth is going on?

    I'm trying figure out how to work out how the program needs to work with the others that I use - Photoshop, Unreal, et al. If I can't in the next 28 days, then I'm going to have to look elsewhere out of sheer necessity - something I don't want to do when there is program apparently very able of doing this and saving me from the insanity that is the conversion from SketchUp to Unreal.

    Currently trying to export to Unreal Engine and I'm following all the settings that PlayUp recommends and while ti worked yesterday it's now exporting dae files while also stating that it's making an fbx file. What on earth is going on?

    I'm trying figure out how to work out how the program needs to work with the others that I use - Photoshop, Unreal, et al. If I can't in the next 28 days, then I'm going to have to look elsewhere out of sheer necessity - something I don't want to do when there is program apparently very able…

    3 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  15. Texture export issues (bad paths given in .dae or.fbx files)

    I use Win 10 64.
    I both installed VC++ Redistributable (x86) and (x64) in order to making TextureConverter.exe working...even if, I have an error message in the bach cmd window :
    TextureConverter.exe: UnableToOpenConfigureFile `magic.xml' @ warning/configure.c/GetConfigureOptions/708.

    Then, but I have 3 issues :
    Issue 1 : Created .dae (and then also.fbx if created) files refer to a bad path for textures

    Issue 2 : the value of the path may vary according the PlayUp preferences defined in Skechup

    Example1 :
    PlayUp preferences (for Unity) with "Asset Path" and "Custom Export Path" set to 2 different values :
    in .dae file, the first "Materials/" folder name is missing ?
    <initfrom>Textures/BrickColoredBlue.tga</initfrom>
    instead of <initfrom>Materials/Textures/BrickColoredBlue.tga</initfrom>

    Example 2 :
    PlayUp preferences (for Unity) with "Asset Path" and "Custom Export Path" set to the same value = a valid Unity Asset folder):
    Then, in .dae file, a "Object" folder is added in extra... nut not needed, in the path :
    in dae :
    Objects/Materials/Textures/playupnomaterial.tga</initfrom>

    in fbx, then :
    Property: "Path", "KString", "", "D:\JG\Data\Unity\PlayUp\Assets\Objects\Objects\Materials\Textures\MetalCorrogatedShiny.tga"

    Issue 3 :
    If the texture file as a blank(space), then .dae or .fbx will also refer to a bad file name :
    Example : if texture file is "nice texture.tga"
    Then the texture filename will be troncated to "nice" in the .dae or fbx files...

    I use Win 10 64.
    I both installed VC++ Redistributable (x86) and (x64) in order to making TextureConverter.exe working...even if, I have an error message in the bach cmd window :
    TextureConverter.exe: UnableToOpenConfigureFile `magic.xml' @ warning/configure.c/GetConfigureOptions/708.

    Then, but I have 3 issues :
    Issue 1 : Created .dae (and then also.fbx if created) files refer to a bad path for textures

    Issue 2 : the value of the path may vary according the PlayUp preferences defined in Skechup

    Example1 :
    PlayUp preferences (for Unity) with "Asset Path" and "Custom Export Path" set to 2 different values :
    in .dae file,…

    1 vote
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  16. Reimport doesnt work

    When i reimport my models from sketchup (2016) to ue4 (4.14), the scale is messed up, and the placement of the models is forgotten. How do I reimport in order to keep the scale right, and the scene put together in the right way.
    When I import the model for the first time, everything is just as it should be :-)

    1 vote
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    2 comments  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  17. Reimporting a mesh doesn't appear in Unreal

    When I made some changes in my sketchup model, export to fbx meshes with playup tools. Try to reimport for example a changed window, popup shows up; "succesfully reimported" but the window won't update. Is this a bug or what is the best way to reimport changed fbx meshes?

    4 votes
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  18. Textures need to be Applied Manually in Unity

    I have tried to import a model with the PlayUp plugin and the textures do not appear when level is imported. I can apply textures manually to the materials. The tutorials show textures already applied.
    Am I missing something?

    1 vote
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    2 comments  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  19. PlayUp doesn't export file cgf with CryEngine

    made all the settings according to the instructions. file the export is not. export process window is absent.
    General - Crytek cryengine3- (DAE)
    Export meshes as: - (DAE)
    Model Export Path:

    F:\Steam\steamapps\common\CRYENGINE\gamesdk\model
    RC Executable (Please include RC.EXE at the end of this field):
    F:\Steam\steamapps\common\CRYENGINE\Tools\rc\rc.exe

    Geometry Properties
    Enabled
    Static

    Level of Detail - LoD6

    Projections - not using

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  20. PlayUp keeps exporting .dae instead .fbx

    Sketchup 2016, newest Playup + plugin versions (I installed them just now for first time). UE4 4.12.0, selected ue4 + fbx in sketchup plugin settings, yet it keeps exporting to .dae format instead .fbx. Restarting sketchup doesn't help.

    6 votes
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    6 comments  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
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